About
A bit about me
I'm a software engineer who finds the interesting problems at the edges — where data engineering meets machine learning, where low-level C++ graphics meets hand-crafted game art, and where a great developer experience is worth engineering from the ground up. Whether I'm illustrating custom sprites or architecting a data pipeline, I bring the same obsessive attention to detail to every layer of the work.
I care less about the tools I use and more about what I can make them do.
Skills
What I work with
Frontend
Backend
Game Dev
Languages
Tools
Systems
Projects
Things I've built
Playbook AI Orchestrator
LiveOrchestrator that turns GitHub issues into autonomous overnight Claude Code agents.
Diced - Love2D
LiveA dice game
Diced - Remastered
In ProgressA dice game made using Godot
Riffle
In ProgressCO River report for fly fisherman
Odds Pipeline
In ProgressData pipeline for Sportsbetting Odds
Last Line
LiveProtect earth at all costs
Marching Cubes
LiveMarching Cubes rendering of a sphere
Pomodoro-nvim
LivePomodoro NeoVim timer
Portfolio
LiveMy development portfolio
Contact
Get in touch
Open to fullstack and game dev roles. Drop me a message and I'll get back to you.